Master Merchant (大商人) is a board game first sold at the 2011 Summer Comiket, just one more piece of, “No, Comiket isn’t just for porn.” Not only that, but it’s a board game that makes me go DO WANT.
Master Merchant is heavily influenced by Dominion, possibly my favorite tabletop game ever. Like Magic: the Gathering before it, Dominion created an entire genre: the “Deck Building Game,” or DBG. Unlike CCGs, with DBGs you ‘ll never spend your life savings on artificially-scarce chase rares. Instead of bringing a deck beforehand, you build your deck as you play. And instead of booster packs, all players draw from the same pool of cards, which changes every game. Dominion’s elegant gameplay won it the 2009 Spiel des Jahres (Game of the Year), as well as many other awards. It’s also become huge in Japan, spawning everything from a licensed Touhou version to moe maid variants.
Master Merchant owes a lot to DBGs before it, but with real twists on the classic mechanics. First of all, there’s no random drawing from the deck, and no shuffling. Instead of drawing 5 random cards each turn, your draw your entire deck at once, and draw it all back from the discard once you run out. It’s really more of a “Hand Building Game,” in a sense. It gives the game a very different feel, since you can plan around your opponent’s moves with exact precision. For components, instead of huge piles of each Kingdom card, the most copies of any card is 4. That keeps print costs down, making it easier to release expansions (which hopefully they will). All in all, the mechanics seem to be much tighter and tactical. Although, they also risk making the game more solvable.
Luckily I won’t have to wait too long to see how they play out: it also has English subtitles on each card, alongside the Japanese. It’s still hard to import a copy, though. It’ll be sold at the Essen Game Fair 2011 in Germany, and hopefully get a wider international release after.